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Zeidoc's Characters

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Zeidoc's Characters

Post  Zeidoc on Tue Sep 13, 2011 10:43 am

Zeidoc's Characters
  • (Trissten Zeidoc)
  • (Ottamar Jenheim)



Last edited by Zeidoc on Wed Nov 16, 2011 9:55 am; edited 1 time in total
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Zeidoc

Posts : 10
Join date : 2011-09-06
Age : 23
Location : Skyrim

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Trissten Zeidoc

Post  Zeidoc on Fri Sep 16, 2011 1:15 pm

Full Name:
Trissten Zeidoc

Titles:
Titles of honour: (none)
Royal titles: (none)
Profession titles: (none)


Aliases and nicknames:
Triss (only by close friends and people he trusts)


Gender and Age: Male, 27

Race: Lycan


Origins/birth:
Trissten was born in a dark forest roughly 20 miles from and isolated town in Western Europe.


Relatives:
Partner: none

Family:
• Name of the mother: Kait (Kaitie) Zeidoc - dead
• Name of the father: unknown (believed to be an infamous shadowmancer. Also presumed dead)


Significant people:
Le Drake: Male, Human, mid 40’s
After killing his mother, Triss swore revenge on Le Drake at almost any cost.
Logan Vice: Male, Human, 21
A musician who befriended Triss and taught him that not all people hate and fear beings like him.

Friends:
None - the isolationist lifestyle as well as the fact he is an outcast have not made him popular with people


Personality:
Lonesome, he looks to himself rather than others to overcome problems. He portrays the brilliant mind of a strategist while having the cunning and reflexes of his animal aspect. He is unrelenting in his pursuits of vengeance and harbours grudges towards the people that he sees cheated him out of a happy life.


Abilities:
Fighting abilities:
Hand-to-hand combat: as a Lycan, Triss naturally excels in this field, his canine senses and tactical mind make a near perfect blend of ferocity and skill.


Magical abilities:
Shadowmancy: of late he has been showing signs of shadow powers. He can recognise the skill but has no real idea on how to harness it properly

At home:
As the majority of his time is spent outside, bounding about and training, he has little time for the luxuries of maintaining a clean home and other such activities. His social skills also are to be desired from. While alive his mother taught him how to read and write.

Survival:
As he had been brought up in the wilds his natural skills in identifying helpful plants and hunting game (large or small) are excellent.


Preferences:
Favourite:
• Colour: Electric blue

• Dish: venison (the taste makes little or no difference, its more about the hunt)

• Animal: Sticking with his lupine instincts he has a strong affinity with wolves

• Song: As Triss’ contact with the outside world is very small he does not have the luxury of listening to music, played live or otherwise. He once crept into a small shanty town after his mother died, and heard a young man playing a slow sad tune he called ‘mother, I’m here’ and adopted the song as his own.


Likes:
• Fighting method: a mix of close combat and magic-like abilities

Dislikes:
• Fighting method: ranged combat – he perceives this as cheating somewhat. He finds other ranged weapons that take some skill (i.e. bows and thrown weapons) as fair.


Health:

Mental ailments: as with most Lycan’s, Triss sometimes suffers from anger issues. It is easy enough for him to lose control of himself for brief moments in which he is capable of greatly rash decisions. If he cannot learn to control himself in these flashes of savagery it could end up being fatal, to him or his victim.

Sleeping habits: like other Lycan’s he prefers to sleep either outside at night or in a dark area during the day. He personally prefers the latter as most of his prey are active and give up a good chase.


Appearance:
Skin: Dark grey almost black fur, matted thick enough to have weapons glance off around the top torso. He has a few scars across his left arm from the first time he truly hunted.

Eyes: Appear as electric blue, same as his mother.

Nose: Same as most any Lycan. Black.

Ears: Large and lightly covered in fur.

Mouth: within his mouth he houses a set of immaculate teeth with which he is able to bite through almost any organic material (as inorganic materials such as metals and dense bricks pose more challenge and have a possibility of breaking them). His jaw is super strong able to crush bone and snap ligaments.

Body: Triss keeps his body at near peak physical condition. It is an athletic build that is strong enough to jump up almost 3 times as high as he is tall. Triss’ right side is the dominant one.

Measurements:
Triss is 2.49m (8.3’) tall and weighs 119kg (26.8 lbs). His tail is 63cm (24.8”) long.


Attire
Usual outfit:
• Clothing: he wears a tan leather garb that runs from one shoulder pad on his left shoulder, to wrappings around his gut. The lower part of the garb consists of leather leg wrappings as well as short cloth pants with leather padding.

• Accessories: He carries a book strapped to his side made up of scraps of information he has found about shadowmancy.

• Weapons: apart from his natural weapons he carries’s nothing extra whilst not expecting a true fight.

Fighting outfit:
• Clothing: as above

• Accessories: as above, he prepares before known fights by reading prior to battle

• Weapons: When expecting a fight, all he really grabs is a his steel fighting claws that allow him extra reach as well as a couple of bottles of his own special homebrew poison made of Belladonna (Deadly nightshade), Bloodroot and water Hemlock and is applied to his fighting claws. As the poison enters the bloodstream it numbs the affected area essentially making it useless in a few minutes, as it spreads through the bloodstream the subject will start hallucinating and become generally more violent, as the last stage kicks in the body’s muscles start to shutdown one by one until the subject is left paralysed. Note that stage 1 is near immediate were as stages 2 and 3 take much longer. Stage 2 takes 10 mins to kick in, 3 if the subject is moving around a lot. Stage 3 takes half an hour to activate fully and if not treated properly, can prove fatal.

Occasional outfit:
• Clothing: in the rare occasions he dons something other than his garb (say in the extremely race occasions of company), he walks around in a tattered black duster coat brown shirt and long tattered black pants.

• Accessories: Triss forgoes his tome in the rare presence of hospitable company

• Weapons: none

Past: (under construction)


Last edited by Zeidoc on Wed Nov 16, 2011 9:13 am; edited 1 time in total
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Zeidoc

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Ottamar Jenheim

Post  Zeidoc on Fri Sep 16, 2011 1:16 pm

Full Name:
Ottamar Jenheim

Age: 37

Titles:
Titles of honor: (none)
Royal titles: (none)
Profession titles: Dr (self assumed)


Aliases and nicknames:
Dr Jenheim

Gender:
Male


Race:
Human


Origins/birth:
his family originated in Munich, Germany, Jenheim grew sick of waiting to leave the vault and ended up leaving its safety (when he was 23) earlier than he should have. He wandered the wastes alone for years and only now people are coming out of their vaults and forming communities.


Relatives:
Partner(s):
Alice Partridge (in Germany)

Family:
• Name of the father: Lukas Jenheim (dead)
• Name of the mother: Gabriella Drendelburge (dead)
• Names of the children: Marcus Jenheim (in Germany)


Significant people:
His old professor Nordica Rictomir (female)

Personality:
After the madness settled in, he started to believe that he could not be harmed by the horrors living out in the wastes. His sense of danger had drastically changed too. An example would be, he would stand at the mouth of a dark tunnel, pick up a small ball and through it in. If the ball returned unharmed, no matter what else happened, he would proceed with the upmost confidence.


Abilities:
Fighting abilities:
Ottamar has been trained in the use of smgs and pistols by guards in the vault while he was still there. His travels in the wastes have taught him how to use explosives as well.

Survival:
Ottamar Can perform many medical operations such as bullet removal, stitches and more esoteric things like lobotomies and retinal transfusions (one usually follow another). He also attempts some... unethical practices such as limb grafting (unsuccessful) and implanting cortex bombs in sleeping or unconscious people. Ottamar is trained to cook almost any meat wilst on the move in the wastes.


Preferences:
Favourite:
• colour: Red
• dish: anything but rats. He is SICK of eating rats.
• number: 12
• animal: the ones that don’t bite much
• person/individual: he misses his wife and son
• drink: Whiskey, burbon and other straight spirits

Likes:
• fighting method: Explosives and gunfights

Dislikes:
• fighting method:
• People: Those uptight people who demand his scientific methods are crazy, I mean, if some people must die before we are able to successfully graft new limbs onto the living then let it be so.
• Food: RATS!

Special meaning:
• scars: his hands are scared from scalpel and knife wounds, most nicks and scrapes he recieved form the wastes.
• objects: He carries a small pocket watch that just insists that it continues to work

Sexual:
• affinity: Heterosexual

Appearance:
Skin:
He is Caucasian with tanned skin from exposure to the sun.

Eyes:
He had his eyes tampered with to alter his low-light vision. He now has cat-like irises and golden eyes. He wears goggles to avoid being blinded by the sun at day.

Nose:
broken and long-ish

Ears:
small and rounded.

Mouth:
has a rather sinister smile about him when pleased with himself.

Face:
average, with gaunt features.

Hair:
red and cut short. Has a goatee beard of the same colour.

Body:
Physically weak

Measurements:
1.8m (5 ' and 10.86”) tall and weighs 67kg (149lbs)


Attire
Usual outfit:
• Clothing:
Ottamar always wears an old lab coat encrusted with grime, dirt and blood. As well as a white shirt underneath and dark blue jeans. He wears black combat boots and fingerless gloves.

• Accessories:
Thick black Welders goggles that he only takes off at night.

• Weapons:
Apart from his assortment of cutting blades and saws he uses ,he carries a CZ 9mm phantom pistol as well as his modernised mp40 (made of lighter alloys) with laser sight and silencer.

Past:
(under construction)
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